![]() The present study used one experimental and one control group. The software was designed to follow RME theory through game-based learning. Our research compares the level of mathematical competence of the students taught using our tablet-oriented game-based learning method which specifically takes advantage of “Realistic Mathematics Education” (RME) for the concepts of multiplication and division, as opposed to traditional teaching methodology. The present study aimed to assess the effect of the use of game-based learning with tablet computers in teaching multiplication and division to kindergarten students. Implikasi dari penelitian ini LKS yang dikembangkan dapat digunakan guru agar siswa mudah memahami konsep pada materi sudut dan garis. Penelitian ini dilatarbelakangi oleh rendahnya kemampuan pemahaman siswa pada materi geometri khususnya sudut dan garis.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |